mission maps in 1.0
Six Objective missions and three Survival arenas; CRC Training Facility is a separate tutorial space.

Independent · Bilingual · Patch tracked
Find map routes, weapon records, infection treatment, extraction rewards and version-bounded answers for NMRiH2.
Resupply 1.1 / At a glance
The Resupply 1.1 loop changes with mode, difficulty, infection and extraction timing. These four numbers frame the decisions that matter before a team commits to a run.
Open the latest patch recordSix Objective missions and three Survival arenas; CRC Training Facility is a separate tutorial space.
Beginner, Normal, Hard and Nightmare change both stakes and rewards.
Prepare, hold three timed waves and reach final extraction.
The cure is single-use, takes 30 seconds and grants infection immunity.
Priority dispatches
Use the current melee guide and comparison before a run, then check patch state, map pressure and high-risk objectives with their evidence boundary in view.
Resupply 1.1 drops the full squad on Downtown rooftops. Align antennas under a timer, burn NPV-26 corpses and reach the outskirts for extraction.
Open walkthrough02New in 1.1: Muzzle Brakes, Compensators, Laser Sights and Shotgun Chokes. Learn what each does, which weapons they fit and where to find them.
Attachments guide03What 1.1 fixed, what is still unresolved and the new known issues Torn Banner flagged at launch.
Check 1.1 status04Resupply 1.1 raised Prime Walker share at Threat Level 10 from 40% to 59%. Plan squad risk and exit calls with updated horde composition.
Plan a Nightmare run05Choose blunt or slashing roles, protect stamina for grapples, then verify the current line.
Plan melee06Filter 17 melee records by published Q / S / C, headshot, stability and grip data.
Compare weapons07Plan live objectives, carrier cover, POI stops and exit calls without inventing a fixed route.
Open walkthrough08Check every Steam-listed condition, then turn map clears and specialist challenges into a sensible plan.
Open checklistOperational briefs
Build a safe first-run loop from mode choice and supply sharing to the extraction decision.
02Objective and Survival maps with setting details, major changes and mission flow.
03Compare 1.0 melee damage, headshots, stability and Tier changes, then browse the firearm roster.
04Separate Phalanx delay from a real cure, then compare early and final extraction.
First run / Decision path
A safe opening route teaches the controls first, then adds team stakes one decision at a time.
Finish Training, inspect landmarks in Solo, then enter Beginner when you are ready to learn the co-op loop.
Call out valuable pickups and regroup before carrying the team haul into the next objective.
Sprinting and melee share the resource used to resist grabs, so arrive at close contact with an escape reserve.
Compare health, infection and carried Supplies before choosing early safety or the larger final payout.
Map situation

Survival mode
A waterlogged Survival map where sightlines and dry loot-sharing space are limited.

Survival mode
A tight Survival map around a lighthouse, neighborhood and abandoned construction.

Survival mode
A classic farmhouse Survival setting expanded with a guest house and barn.
Field database
Open current weapon, item, enemy and skill details with version history and related guides for faster mid-run decisions.
weapon / One-handed blunt
The Armageddon starting melee weapon, moved to Tier 1 with a lighter damage profile.
weapon / One-handed slashing
A high-tier one-handed slashing weapon with a 1.0 damage increase.
weapon / Two-handed blunt
A Tier 2 blunt weapon rebalanced away from its former best-in-class stat line.
weapon / Two-handed slashing
A heavy slashing weapon with extra quick-attack stability in 1.0.
weapon / Automatic rifle
An automatic rifle with semi/full-auto and suppressor audio fixes recorded in 1.0.
item / Loadout utility
A high-end consumable that prevents the next permadeath loss while equipped.
Armageddon 1.0 / Melee preview
Quick, Strong and Charged values are shown in the same order for every weapon. This preview uses four complete or high-value 1.0 records; the full table covers 17 melee weapons.
Q / S / C| Weapon | Tier | Field role | Base damage | Headshot |
|---|---|---|---|---|
| Mallet | T1 | Starting control tool | 10 / 13 / 15 | 20 / 25 / 30 |
| Baseball Bat | T2 | Fast stability pressure | 20 / 25 / 33 | 25 / 35 / 50 |
| Shovel | — | Long blunt damage line | 20 / 25 / 34 | 35 / 45 / 50 |
| Tree Trimmer | — | High base slashing line | 25 / 30 / 35 | Not published |
Infection & extraction / Decision desk
Medication and extraction solve different risks. Read the immediate effect before spending the team’s rarest resources or abandoning final rewards.
Phalanx resets symptom progress but does not remove the infection. Use the window to reach treatment or extraction.
Phalanx detailsThe single-use cure takes 30 seconds to prepare, then cures its user and grants infection immunity.
Gene Therapy detailsAn early exit preserves the Responder and returns a small Credit share, but grants no character progression.
Early extraction rulesFinal extraction converts the team’s carried Supplies into character XP and Credits for the surviving run.
Final extraction rewardsLatest major update
This dated dossier records the latest published fixes and its linked review queue. It does not globally relabel every older page as verified for the new version.
New Pottsville Scenario #2: Responders spawn on Downtown rooftops, align antennas under a timer, locate and burn bodies to prevent NPV-26 outbreaks, then reach the outskirts for extraction.
Weapon attachments system added: Muzzle Brakes (rifle recoil), Compensators (pistol/rifle recoil + hip-fire spread), Laser Sights in Micro and Large variants (hip-fire spread), and Shotgun Chokes (medium-range effectiveness).
Normal difficulty gains a final respawn window at the start of the extraction sequence, completing the respawn coverage that 1.0.4 added only to Survival.
Nightmare Threat Level 10 horde composition adjusted: Walkers shift from 60% Normal / 40% Prime to 39% Normal / 59% Prime; Runners shift from 10% Normal / 5% Prime to 7% Normal / 10% Prime.
Patch review in progress
Weapon values, map changes and system guides show their applicable version, last-verified date and supporting official notes. A patch link opens a review queue; it is not a blanket freshness claim.
How we keep guides currentOpen the supporting official notes beside key values.
Each page shows its own version and the updates that may affect it.
Details still awaiting confirmation are labeled for later review.
No More Room in Hell 2 Wiki
No More Room in Hell 2 Wiki is an independent field guide for players learning the Armageddon 1.0 game loop. It connects the questions that usually appear during a run: which mode to start with, how Objective and Survival missions differ, what a weapon’s current melee values mean, how infection progresses, and when extraction is worth the risk. The homepage gives quick answers, while each linked dossier expands the mechanic with current version notes, related items and patch history.
The database covers weapons, supplies, currencies, infected types and skills. Map pages explain mission flow and major changes; task guides turn systems such as permadeath, difficulty rewards, Gene Therapy, Supplies and Credits into decisions a team can use. English is the default language, with localized Simplified Chinese pages for the same core topics. Use the database when you know an in-game name, the guides when you have a gameplay question, and the update archive when a patch may have changed the answer.
FAQ / QUICK ANSWERS
Use Training to learn the controls, Solo for low-risk map practice, then Beginner co-op and its one-minute respawns for a safer first team run.
Read the beginner guideEarly extraction preserves your current Responder and returns a small Credit share. Final extraction converts the team’s carried Supplies into character XP and Credits.
Read the extraction guideNo. Phalanx Pills only delay symptom progress. The single Gene Therapy in each match cures its user and grants infection immunity.
Read the infection guideNo. This is an independent player guide. Each page shows the game version it covers and links to the relevant official notes.
About this wikiArmageddon 1.0 launched with six Objective maps and three Survival maps.
Browse all mapsNo. Official 1.0 notes say Solo has no traditional progression and no permadeath risk.
Read the Solo guideNMRiH2 supports Windows PC, PlayStation 5 and Xbox Series X|S, with cross-platform multiplayer.
View platforms and crossplay