Flooded industrial Survival map

Survival mode / Flooded

Flooded

A waterlogged Survival map where sightlines and dry loot-sharing space are limited.

Mission profile

Read the route before deployment

Mode
Survival mode
In-game name
Flooded
Setting
Storm-flooded Pennsylvania industrial complex
Documented stages
3 stages
Game version
Armageddon 1.0

Confirmed for this version

Know the terrain before the first push

Map structure
Industrial + multi-floor

Official notes identify multi-floor buildings, cargo containers and abandoned machinery.

S1
Visibility problem
Water obscures kills

Groundwater makes zombies harder to confirm as slain.

S1
Team-handling problem
Few dry loot spaces

Dry spots for comfortably sharing loot are rare.

S1
Survival loop
3 × 5-minute waves

Three wins call the helicopter; two failed waves open early extraction.

S1
Confirmed

Field notes

  • The map uses multi-floor buildings, cargo containers and abandoned machinery.
  • Water makes it harder to visually confirm zombie kills.
  • Three successful five-minute waves lead to final extraction.

Current mission details

Mission briefing

  • Expect three possible POIs across multi-floor industrial structures, cargo containers and machinery.

Map action protocol

What to do when the run is live

  1. 01Step 1

    Choose a dry handoff point before the first wave

    The map rarely offers comfortable dry spaces to share loot. Name one before pressure starts so medical items, ammunition and the CRC drop can be exchanged without a mid-wave search.

    Official notesS1
  2. 02Step 2

    Confirm a kill before stepping through water

    Water makes dead zombies harder to read. Give the team a brief confirmation call before crossing a body line or turning your back on a submerged threat.

    Official notes + field adviceS1
  3. 03Step 3

    Use vertical spaces as the regroup reference

    Multi-floor buildings, containers and machinery are documented features of Flooded. During the breathing window, call a visible level or structure for regrouping instead of a vague position in the water.

    Official notes + field adviceS1
  4. 04Step 4

    Move after the drop, not after the next wave begins

    Successful waves create another CRC drop and a short movement window. Share the drop at the chosen dry point, select the next defense area and move while the mode explicitly gives you room.

    Official notesS1

Sequence

Objective flow

  1. 1

    Prepare and open the CRC drop

    Official notesS1

    Use the opening minutes to locate the speaker, exits and defenses. The preparation phase ends with a CRC supply drop.

  2. 2

    Defend for five minutes

    Official notesS1

    Protect the active speaker for a five-minute wave and use the location-specific traps or defenses available at that point.

  3. 3

    Resupply and choose again

    Official notesS1

    A successful wave produces another supply drop and a short movement window. Three wins lead to final extraction; two failures open early extraction.

Field advice

  • Confirm kills before crossing water and designate a dry location for sharing loot.
  • Retain a vertical escape route because flooded ground compresses safe regrouping space.

Decision support

Situation → action

SituationActionWhy
A body is partly obscured by waterConfirm it before crossing or turning awayFlooded makes zombies harder to confirm as slain.
Team needs to redistribute suppliesUse the agreed dry handoff pointComfortable dry loot-sharing space is scarce on the map.
A wave succeedsTake the drop and rotate during the breathing windowOfficial Survival flow provides both an added drop and time to move.

Details pending

  • The official preview does not publish the three POI names, trap inventory or wave spawn tables.
Current coverage: this guide includes the map setting, documented objective flow and patch changes. Exact route times, loot probabilities and spawn tables will be added when current data is available.

FAQ / practical answers

Questions players ask before deployment

What makes Flooded different from the other Survival maps?

Its groundwater makes kills harder to confirm and leaves few comfortable dry places to share loot, alongside multi-floor industrial spaces and containers.

Why should the squad choose a dry loot point early?

Official notes say dry spots to share loot are rare. Naming one before the wave avoids a risky mid-pressure handoff.

How many waves are in Flooded Survival?

The 1.0 Survival structure uses three five-minute speaker-defense waves; three wins lead to final extraction and two failures open early extraction.

Are the exact POIs, traps and spawn routes published?

No. The official material describes the environment and Survival loop, not an exhaustive point-by-point table. This dossier does not fill that gap with guesses.

What should happen after a successful wave?

Collect the additional CRC drop, regroup, choose the next defense area and move during the brief window before pressure resumes.

Updates linked to this page

These updates may change the route, value or rule described on this page. Open a patch to see the affected area.

Change control

Version history

Armageddon 1.0

Released as one of three Survival maps.