Mission profile
Read the route before deployment
- Mode
- Survival mode
- In-game name
- Flooded
- Setting
- Storm-flooded Pennsylvania industrial complex
- Documented stages
- 3 stages
- Game version
- Armageddon 1.0
Confirmed for this version
Know the terrain before the first push
Field notes
- The map uses multi-floor buildings, cargo containers and abandoned machinery.
- Water makes it harder to visually confirm zombie kills.
- Three successful five-minute waves lead to final extraction.
Current mission details
Mission briefing
- Expect three possible POIs across multi-floor industrial structures, cargo containers and machinery.
Map action protocol
What to do when the run is live
- 01Step 1
Choose a dry handoff point before the first wave
The map rarely offers comfortable dry spaces to share loot. Name one before pressure starts so medical items, ammunition and the CRC drop can be exchanged without a mid-wave search.
Official notesS1 - 02Step 2
Confirm a kill before stepping through water
Water makes dead zombies harder to read. Give the team a brief confirmation call before crossing a body line or turning your back on a submerged threat.
Official notes + field adviceS1 - 03Step 3
Use vertical spaces as the regroup reference
Multi-floor buildings, containers and machinery are documented features of Flooded. During the breathing window, call a visible level or structure for regrouping instead of a vague position in the water.
Official notes + field adviceS1 - 04Step 4
Move after the drop, not after the next wave begins
Successful waves create another CRC drop and a short movement window. Share the drop at the chosen dry point, select the next defense area and move while the mode explicitly gives you room.
Official notesS1
Sequence
Objective flow
- 1
Use the opening minutes to locate the speaker, exits and defenses. The preparation phase ends with a CRC supply drop.
- 2
Protect the active speaker for a five-minute wave and use the location-specific traps or defenses available at that point.
- 3
A successful wave produces another supply drop and a short movement window. Three wins lead to final extraction; two failures open early extraction.
Field advice
- Confirm kills before crossing water and designate a dry location for sharing loot.
- Retain a vertical escape route because flooded ground compresses safe regrouping space.
Decision support
Situation → action
| Situation | Action | Why |
|---|---|---|
| A body is partly obscured by water | Confirm it before crossing or turning away | Flooded makes zombies harder to confirm as slain. |
| Team needs to redistribute supplies | Use the agreed dry handoff point | Comfortable dry loot-sharing space is scarce on the map. |
| A wave succeeds | Take the drop and rotate during the breathing window | Official Survival flow provides both an added drop and time to move. |
Details pending
- The official preview does not publish the three POI names, trap inventory or wave spawn tables.
FAQ / practical answers
Questions players ask before deployment
What makes Flooded different from the other Survival maps?
Its groundwater makes kills harder to confirm and leaves few comfortable dry places to share loot, alongside multi-floor industrial spaces and containers.
Why should the squad choose a dry loot point early?
Official notes say dry spots to share loot are rare. Naming one before the wave avoids a risky mid-pressure handoff.
How many waves are in Flooded Survival?
The 1.0 Survival structure uses three five-minute speaker-defense waves; three wins lead to final extraction and two failures open early extraction.
Are the exact POIs, traps and spawn routes published?
No. The official material describes the environment and Survival loop, not an exhaustive point-by-point table. This dossier does not fill that gap with guesses.
What should happen after a successful wave?
Collect the additional CRC drop, regroup, choose the next defense area and move during the brief window before pressure resumes.
Updates linked to this page
These updates may change the route, value or rule described on this page. Open a patch to see the affected area.
Change control
Version history
Armageddon 1.0
Released as one of three Survival maps.
