Mission profile
Read the route before deployment
- Mode
- Survival mode
- In-game name
- Lighthouse
- Setting
- Cliffside coastal settlement
- Documented stages
- 3 stages
- Game version
- Armageddon 1.0
Confirmed for this version
Know the terrain before the first push
- Terrain constraint
- Cliff at your back
- Interior risk
- Tight lighthouse spaces
- Outside support
- Neighborhood + construction
- Survival loop
- 3 × 5-minute waves
The coastal setting deliberately compresses one side of the combat space.
S1Official notes warn that these tight spaces can lead to quick deaths.
S1Both areas offer useful tools beyond the lighthouse itself.
S1Three wins call the helicopter; two failed waves open early extraction.
S1Field notes
- The lighthouse interior is tight and punishes poor spacing.
- The neighborhood and construction site provide additional tools.
- Survival uses three speaker-defense waves.
Current mission details
Mission briefing
- The coastal cliff keeps one side of the combat space closed while the neighborhood and construction site provide tools.
Map action protocol
What to do when the run is live
- 01Step 1
Name the exit before entering the lighthouse interior
The official description calls out tight spaces and quick deaths. Before committing a team to an interior speaker area, state the exit direction and keep it readable for anyone who has to disengage.
Official notesS1 - 02Step 2
Collect tools during the breathing window
The neighborhood and abandoned construction offer useful tools, but the active wave is for speaker defense. Make tool collection part of the deliberate between-wave rotation, not a solo mid-wave detour.
Official notes + field adviceS1 - 03Step 3
Use the cliff as a boundary, not a plan
A closed side reduces where the team can retreat. Keep the usable routes visible and avoid forming a stack that cannot rotate once pressure enters the tight interior.
Field advice - 04Step 4
Leave the interior before it becomes the only option
After a successful wave, use the CRC drop and movement window to reassess where the next defense should happen. A familiar room is not automatically the safest point for the next five minutes.
Official notesS1
Sequence
Objective flow
- 1
Use the opening minutes to locate the speaker, exits and defenses. The preparation phase ends with a CRC supply drop.
- 2
Protect the active speaker for a five-minute wave and use the location-specific traps or defenses available at that point.
- 3
A successful wave produces another supply drop and a short movement window. Three wins lead to final extraction; two failures open early extraction.
Field advice
- Keep more than one exit available inside the lighthouse.
- Collect construction tools during the breathing window, not during an active speaker defense.
Decision support
Situation → action
| Situation | Action | Why |
|---|---|---|
| Speaker defense is inside a tight lighthouse area | Keep a named exit and avoid a full-team stack | Official notes warn that tight lighthouse spaces can produce quick deaths. |
| Useful tools are outside | Collect them during the between-wave window | The mode provides a short movement window after a successful wave. |
| Pressure closes the interior route | Rotate early through the planned lane | The cliffside setting limits fallback space on one side. |
Details pending
- The official preview does not enumerate each POI, defense or spawn route.
FAQ / practical answers
Questions players ask before deployment
Why is Lighthouse so punishing indoors?
Official notes describe the lighthouse as filled with tight spaces that can lead to quick deaths. The key is to preserve a readable exit before pressure arrives.
Where can the team find useful tools?
The official map description points to the small neighborhood and abandoned construction beyond the lighthouse.
Does the cliffside change how we defend?
Yes. With one side constrained by the cliff, the team should protect the remaining usable retreat lanes instead of assuming it can rotate in every direction.
When should we leave a defense point?
After a successful wave, use the CRC drop and short movement window to reassess. Do not wait for the next wave to force a rushed rotation.
Are exact defenses and spawn routes listed?
No. The official preview does not enumerate them fully. This guide keeps to confirmed terrain and mode rules rather than inventing a fixed route.
Updates linked to this page
These updates may change the route, value or rule described on this page. Open a patch to see the affected area.
Change control
Version history
Armageddon 1.0
Released as one of three Survival maps.
