Mission profile
Read the route before deployment
- Mode
- Survival mode
- In-game name
- Night of the Living Dead
- Setting
- Expanded rural farmhouse
- Documented stages
- 3 stages
- Game version
- Armageddon 1.0
Confirmed for this version
Know the terrain before the first push
- Map identity
- Expanded farmstead
- Guest house
- Compact team defense
- Barn
- Long sightlines
- Survival loop
- 3 × 5-minute waves
The 1.0 version expands beyond the farmhouse to the guest house and barn.
S1S2Its open plan, exterior entries, garage supplies and cellar create a focused defense around the speaker.
S2The largest interior supports floor and loft strategies, but has few built-in defenses.
S2Three wins call the helicopter; two failed waves open early extraction.
S1Field notes
- The farmstead has three defendable points of interest.
- The guest house favors a compact team defense around the speaker.
- The barn supports longer sightlines but has fewer built-in defenses.
Current mission details
Mission briefing
- Farmhouse: the central classic location.
- Guest house: open floor plan, exterior entry points, garage supplies and a cellar; suited to compact team defense.
- Barn: the largest interior with long sightlines and lofts, but fewer built-in defenses.
Map action protocol
What to do when the run is live
- 01Step 1
Choose the point for the squad’s actual job
The guest house favors a compact unit with everyone oriented around the speaker; the barn favors longer sightlines and loft use but gives fewer built-in defenses. Choose by the team’s tools and coverage, not by habit.
Official notesS2 - 02Step 2
Set the guest house’s cellar and exterior doors as calls
The official preview identifies multiple exterior entries and a cellar that both Responders and undead can use. Assign those spaces names before the wave so a warning becomes actionable immediately.
Official notesS2 - 03Step 3
Use barn height with a planned fallback
Lofts and long lines support ranged play, yet the barn has relatively simple defenses. Keep the squad’s reconnect path clear instead of treating elevation as permanent safety.
Official notesS2 - 04Step 4
Sequence
Objective flow
- 1
Use the opening minutes to locate the speaker, exits and defenses. The preparation phase ends with a CRC supply drop.
- 2
Protect the active speaker for a five-minute wave and use the location-specific traps or defenses available at that point.
- 3
A successful wave produces another supply drop and a short movement window. Three wins lead to final extraction; two failures open early extraction.
Field advice
- Choose the guest house for tighter team coverage; choose the barn only if the squad can manage long sightlines and weak built-in defense.
Decision support
Situation → action
| Situation | Action | Why |
|---|---|---|
| Squad needs close mutual coverage | Favor the guest house | Its layout supports a focused speaker defense with the team fighting as one unit. |
| Squad can cover long lines with its own gear | Consider the barn with a fallback plan | The barn offers floor and loft sightlines but relatively few built-in defenses. |
| One wave has failed and resources are thin | Choose the next point for safer coverage, not familiarity | The map offers three POIs, and two failures open the fallback extraction. |
Details pending
- The official source describes POI roles but does not publish exhaustive trap or spawn tables.
FAQ / practical answers
Questions players ask before deployment
What areas are part of Night of the Living Dead in 1.0?
The farmstead expands beyond the main farmhouse to include a guest house and a barn.
When should a squad use the guest house?
Use it when the squad benefits from compact mutual coverage around the speaker. The official preview highlights its open plan, exterior entries, garage supplies and cellar.
What are the barn’s strengths and weaknesses?
It is the largest interior and supports long floor or loft sightlines, but it has relatively simple defenses and few built-in options beyond the squad’s equipment.
How many POIs does a Survival map have?
Official 1.0 material says each of the three Survival maps has three points of interest, adding variation between runs.
Does this page publish every trap and spawn table?
No. The official sources describe the roles of the farmstead areas, not exhaustive trap or spawn tables. The guide keeps that boundary visible.
Updates linked to this page
These updates may change the route, value or rule described on this page. Open a patch to see the affected area.
Change control
Version history
Armageddon 1.0
Released with the expanded guest house and barn Survival areas.
