weapon · One-handed blunt

Mallet

The Armageddon starting melee weapon, moved to Tier 1 with a lighter damage profile.

Confirmed

Field notes

  • Base damage: 10 / 13 / 15 (Quick / Strong / Charged).S1
  • Headshot damage: 20 / 25 / 30.S1
  • Replaced Small Pipe in the default inventory.S1

Armory / current record

Melee field profile

Published 1.0 melee values, role and version evidence in one record. A dash is an unreported value, not a zero.

MELEE
Category
One-handed blunt
Grip
One-handed
Tier
Tier 1
Field role
Starting control tool

Verified combat data

Attack profile: Q / S / C

Quick / Strong / Charged. Dashes mean the current official material does not publish that value; they are not estimated.

MeasureQuickStrongCharged
Base damage101315
Headshot damage202530
Stability damage253545
Replaced Small Pipe in the default inventory.S1

Operational protocol

Use the weapon for the job in front of you

  1. 01

    Choose the job before the swing

    Use the blunt role when the squad needs stability pressure and room to recover. Do not judge its value from base damage alone.

  2. 02

    Match commitment to the lane

    A one-handed cadence can support shorter follow-ups, but only take a sequence that still leaves a clean disengage line.

  3. 03

    Keep stamina for the grapple

    Melee and sprinting share the stamina reserve used to resist a grapple. Stop the sequence before the weapon’s next swing costs the team an infection response.

  4. 04

    Recheck the current line before optimizing

    Armageddon changed melee balance. Use the published line and version source on this page, and leave any dash as unknown instead of importing an older ranking.

Decision support

Situation → action

SituationActionWhy
The squad needs a defined close-range jobUse Mallet for its control and stability role.Blunt weapons are documented around stability pressure and crowd control.
A value in the table is a dashKeep it as unknown and compare the confirmed line.The current source does not publish that part of the attack line.
Stamina is low and contact is likelyBack out instead of committing another long swing.The remaining stamina may be needed to resist a grapple and avoid infection.
For side-by-side melee values, grip and role filters, open the complete 1.0 comparison.

FAQ / weapon use

Questions to answer before the next run

What do Q / S / C mean for Mallet?+

They mean Quick, Strong and Charged attacks. Every melee value on this page follows that order.

Why does Mallet show a dash in part of its damage line?+

A dash means the current official material does not publish that value. It is intentionally left blank rather than estimated from an older patch or another site.

Does difficulty change Mallet damage?+

No. Official Armageddon 1.0 melee notes say weapon damage no longer changes across difficulty settings; enemy pressure and survival risk still do.

What job is Mallet documented for?+

Its current field role is Starting control tool. Use that role alongside its grip, available values and the space your squad has, rather than treating one number as a universal ranking.

Practical use

How to use the current mechanics

  • Use it to create space rather than treating it as a late-run damage solution; replace it when a stronger Tier weapon appears.

Updates linked to this page

These updates may change the route, value or rule described on this page. Open a patch to see the affected area.