Quick answer
You can maintain up to three Responders. Extracted Supplies drive character XP and Credits; weekly Assignments award Merits for high-end utility purchases.
Confirmed for this version
Know the constraints before you commit
- Active Responders
- Up to 3
- Full weekly set
- 6 Merits + 2,000 Credits
- Rescue Beacon
- Prevents next loss
The 1.0 structure lets players separate experimental and developed characters.
S1Three tasks award one Merit each; the overarching completion grants three more.
S3It is a consumable loadout item and uses a loadout slot where permadeath is enabled.
S3
Official game imageOperational sequence
What to do in a live run
- 01Step 1
- 02Step 2
Route around team Supplies
Final extraction converts team-carried Supplies into character XP and Credits. Call out a valuable haul, protect the carrier and reassess whether an optional detour is worth endangering the payout.
Official notesS1 - 03Step 3
Plan Merits as a weekly budget
Assignments reset on Tuesday. Finish the three one-Merit tasks and the three-Merit overall goal when the squad can do so safely; do not turn a routine reward chase into an avoidable character loss.
Official notesS3 - 04Step 4
Use the Beacon for a specific exposure
A Rescue Beacon prevents the next loss but costs a loadout slot and is consumed. Bring it when the protected Responder and the planned difficulty justify that trade, not as a substitute for extraction discipline.
Official notesS3
Brief 01
Responder roster
The 1.0 progression structure supports up to three active Responders, letting you separate experimental runs from a developed character.
Brief 02
Supplies and Credits
Final extraction converts the team’s Supplies into character XP and Credits. Credits feed the loadout economy, so route value is more than personal kills.
Brief 03
Assignments and Merits
The weekly set resets on Tuesdays: three tasks award one Merit each, and the overarching completion task awards three more. The documented set totals 2,000 Credits and 6 Merits.
Brief 04
Loadouts and Nightmare Tokens
Armageddon removed Character Level requirements from loadout items. Nightmare Tokens belong to an individual Responder and are lost with that character, so they are not account-wide insurance.
Before commitment
Run checklist
- Keep an experimental Responder separate from the main one.
- Plan purchases against the current 1.0 price, not old guides.
- Finish the full weekly set when possible for all 6 Merits.
Decision support
Situation → action
| Situation | Action | Why |
|---|---|---|
| Testing a new loadout or difficult route | Use an experimental Responder or Solo | It keeps the main character’s progression from becoming the test cost. |
| Team has valuable Supplies but momentum is breaking | Prioritize a safe extraction decision | Supplies only become XP and Credits when the team can finish the run. |
| High-value Responder entering permadeath risk | Consider a Rescue Beacon after checking the tradeoff | It prevents the next loss but consumes a slot and is itself consumable. |
FAQ / practical answers
Questions players ask before the next run
How many Responders can I keep?
The 1.0 progression structure supports up to three active Responders.
How do Supplies affect progression?
Final extraction converts Supplies carried by the team into character XP and Credits.
When do Assignments reset?
The weekly Assignment set resets every Tuesday.
How many Merits does a full weekly set award?
The documented set awards 6 Merits: three individual task rewards and a three-Merit overarching completion reward.
Is Rescue Beacon permanent protection?
No. It is a consumable loadout item that prevents the next loss, while taking a loadout slot.
Updated for the version shown above. Open the sources panel for the related game notes.
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