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Objective mission / Lewiston

Lewiston

A multi-stage Objective map with updated 1.1 POI objectives across the Food Storage, Gas Station, Library and train extraction.

Mission profile

Read the route before deployment

Mode
Objective mission
In-game name
Lewiston
Setting
Urban Objective route
Documented stages
3 stages
Game version
Armageddon 1.0

Confirmed for this version

Know the terrain before the first push

Map identity
Maine Objective route

The official Reanimation introduction describes randomized stores and boat or train extraction context.

S2
Chapel access
Bio-Scanner

Armageddon added one Bio-Scanner to open the chapel during the hard-drive route.

S1
Library beat
Extended upload

Treat the current library interaction as a longer exposed phase than older route notes.

S1
Train finale
Power gates first

The finale gates now require power before they can open.

S1
Partial record

Field notes

  • The train-tunnel puzzle and zombie flow were adjusted in 1.0.
  • Resupply 1.1 expanded or added objectives across four POIs: Food Storage, Gas Station, Library, and Park.
  • Library and Gas Station encounters in 1.1 feature heightened zombie pressure and prolonged defensive holds.
  • Finale gates must be powered before opening train extraction.

Current mission details

Mission briefing

  • Objective requirements scale with the number of players still in the match.
  • Carryable objectives can appear farther away and in more varied locations than before 1.0.
  • Rope extraction gives more time to escape, while Tier 3 weapons are weighted toward later mission stages.

Map action protocol

What to do when the run is live

  1. 01Step 1

    Confirm the live objective before committing to the tunnel

    Armageddon changed the tunnel puzzle and zombie flow. Use the current objective marker and group position as the authority; do not force a pre-1.0 shortcut or video route.

    Official notesS1
  2. 02Step 2

    Assign cover for the chapel interaction

    The hard-drive route uses a Bio-Scanner to open the chapel. Keep the carrier and the player on the interaction readable to the team, then clear the immediate approach before committing.

    Official notes + field adviceS1
  3. 03Step 3

    Set up the library as a hold, not a quick stop

    The hard-drive upload is longer in 1.0. Reload, share recovery tools and name a fallback lane before the interaction so the team is not deciding while the holdout is already active.

    Official notes + field adviceS1
  4. 04Step 4

    Finish the finale as a two-part task

    Power the gates before expecting them to open, then move with the squad through the train-extraction area. This replaces older assumptions that the gates are immediately available.

    Official notesS1

Sequence

Objective flow

  1. 1

    Solve the train-tunnel route

    Official notesS1

    The tunnel puzzle and zombie flow were revised for 1.0.

  2. 2

    Clear updated Food Storage & Gas Station POIs

    Official notesS3

    Resupply 1.1 added active holdout objectives in Food Storage and Gas Station; set defensive arcs before initiating progress.

  3. 3

    Finish the intensified Library upload and power the gates

    Official notesS1S3

    The 1.1 Library upload features increased horde intensity, and finale gates must be powered before the train extraction opens.

Field advice

  • Treat the 1.1 Library and Gas Station objectives as full defensive holds rather than rapid interactions; reload and clear sightlines first.
  • Coordinate Bio-Scanner carrying during the chapel route so the squad is not split when entering high-pressure areas.

Decision support

Situation → action

SituationActionWhy
Tunnel route feels different from an old guideFollow the current marker and regroupThe tunnel puzzle and zombie flow changed in Armageddon.
Team reaches the library low on recovery toolsStabilize before starting the uploadThe upload beat was extended, increasing the cost of starting unprepared.
Finale gates are closedComplete the power requirement before waiting at the gateCurrent 1.0 rules require the gates to be powered before opening.

Details pending

  • Official notes do not disclose full puzzle variations or exact spawn pacing for the revised POIs.
Current coverage: this guide includes the map setting, documented objective flow and patch changes. Exact route times, loot probabilities and spawn tables will be added when current data is available.

FAQ / practical answers

Questions players ask before deployment

What changed on Lewiston in Armageddon 1.0?

The tunnel puzzle and zombie flow were adjusted; the hard-drive route gained a Bio-Scanner chapel interaction, the library upload was extended, and finale gates now need power.

How do I open the Lewiston chapel?

During the hard-drive route, the current official notes say a Bio-Scanner opens the chapel.

Why should the library be treated as a holdout?

Armageddon slightly extended the hard-drive upload, so the squad should prepare recovery, ammunition and a fallback lane before starting.

Why will the finale gate not open?

The current route requires the finale gates to be powered before they can be opened.

Are the exact puzzle answers and spawn tables published?

Not in the official notes used here. This dossier explains confirmed current requirements and does not invent a fixed puzzle order or spawn sequence.

Updates linked to this page

These updates may change the route, value or rule described on this page. Open a patch to see the affected area.

Change control

Version history

Resupply 1.1

Updated or added objectives across Food Storage, Gas Station, Library, and Park POIs to enhance pacing and difficulty.

Armageddon 1.0

Reworked the tunnel, chapel, library upload, finale gates and train extraction geometry.